srstudios-support

🎨 How to Fix “Pink Materials” in Unity (Shader Graph Issues)

Sometimes, models or prefabs appear pink in your scene. This happens when Unity cannot render the material because the required shader or render pipeline setup is missing or misconfigured.


đź›  Affected Assets

This fix applies to assets like:


âś… Solution 1: Check Your Unity Version

Ensure you’re using a Unity version that supports Shader Graph and the correct Render Pipeline.

âś… Recommended Version:
Unity 2021.3.24f1 LTS (or newer)
This asset was tested and submitted using this version.


âś… Solution 2: Install Shader Graph Package

Sometimes the pink issue happens because Shader Graph is not installed in your project.

Steps to install Shader Graph:

  1. Go to Window → Package Manager
  2. In the top-left dropdown, select Unity Registry
  3. Search for Shader Graph
  4. Click Install (Install version 12.1.11 or newer)

âś… Solution 3: Add Active Targets to Shader Graph

If the shader still appears pink, you may need to manually configure the Active Targets in the Shader Graph.

Steps:

  1. Open the Shader Graph folder for the asset
    (Example: Assets → [Asset Folder] → Shadergraph)

  2. Double-click to open each .shadergraph file in Unity
    (There may be more than one — repeat the steps below for each)

  3. In the Graph Inspector window, click Graph Settings

  4. Under Active Targets, click the + button
    Add the render pipeline you’re using:
    • URP – Add URP (Universal Render Pipeline)
    • Built-in – Add Built-in Render Pipeline
    • HDRP – Add HDRP if you’re using it
  5. Save the shader and return to the scene — the pink material should be gone.

đź’ˇ Still Pink?

If your issue is not solved by the steps above:


đź“§ Need Help?

If you’re stuck or the pink issue still appears, contact us at:
đź“© srstudioskerala@gmail.com
Send a screenshot and mention your Unity version + Render Pipeline.

We’re happy to help!